I’ve tried like something where a make a folder and then it randomly picks from the folder and then it’d pick another one from the folder once it was removed, that got really messy fast, so I deleted everything and restarted,
I’m not sure if there’s a way to pick 2 random players
To pick two random objects without picking the same one again, you can do something like this:
local playerTable = game:GetService("Players"):GetPlayers()
local randomPlayer1 = playerTable[math.random(1, #playerTable)] -- selecting our first random player
table.remove(playerTable, table.find(playerTable, randomPlayer1)) -- removing the player we got in the above statement, from the table
local randomPlayer2 = playerTable[math.random(1, #playerTable)] -- selecting our second random player
And you are done! To check if there are any players left in playerTable, you can use an if statement to check if the length of the table is 0.