Hello all! I have been working on this pathfinding system that allows the players to move around using a GUI and, of course, pathfinding. However, I’ve run into a huge issue. When trying move through a door (the door swings, not cancollide false), the pathfinding won’t even try. I haven’t found very good answers on other DevForum threads, but I was wondering if there is basically a way to have a pathfinding script ignore the doors and walk right through them. Thanks for any help!
You can raycast them and put them on the whitelist table
Maybe make the door temporarily uncollideable so pathfinding thinks the player can walk through?
Or you can put all swinging doors on the whitelist.
I’m sorry, I’m terrible with raycasting, how would I do this?
That worked temporarily, and it did walk through it, however if possible I would like the doors to swing open…
Alright, figured out a solution. I made the doors CanCollide false and just made some tweened to open the doors. Thanks everyone for your help.