How to ignore the hit position.(mobile)

How can i ignore that position ?

Script:

Event.OnServerEvent:Connect(function(Player,Dist)

local DragonH = game:GetService("ReplicatedStorage").WaterDragon:Clone()

DragonH.Parent = game.Workspace.DragonDebris

DragonH:SetPrimaryPartCFrame(Player.Character.HumanoidRootPart.CFrame * CFrame.new(1,7,1))

DragonH:SetPrimaryPartCFrame(CFrame.lookAt(DragonH.PrimaryPart.Position,Tool:GetAttribute("MousePos")))

Tool.Roar:Play()

wait(1)

local PosPart = Instance.new("Part",game.Workspace)

PosPart.Anchored = true

PosPart.Transparency = 1

PosPart.CFrame = Tool.MouseCFrame.Value

PosPart.Position = Tool:GetAttribute("MousePos")

tweenModel(DragonH,PosPart.CFrame)

DragonH:SetPrimaryPartCFrame(CFrame.lookAt(DragonH.PrimaryPart.Position,PosPart.Position))

wait(1)

local DragonVFX = game.ReplicatedStorage.DragonVFX:Clone()

DragonVFX.MeshHitbox.OwnerId.Value = Player.UserId

DragonVFX.Parent = game.Workspace.DragonDebris

DragonVFX:SetPrimaryPartCFrame(PosPart.CFrame)

DragonH:Destroy()

tweenModelSize(DragonVFX,0.75,10,"Linear","In")

wait(1)

DragonVFX:Destroy()

PosPart:Destroy()

end)

Tool.SA.OnServerEvent:Connect(function(Player,MousePos,MouseOrigin)

Tool:SetAttribute("MousePos",MousePos)

Tool.MouseCFrame.Value = MouseOrigin

end)

Local Script:

Tool.Activated:Connect(function()
	local Event = Tool.Event
	local Distance = (Player.Character.HumanoidRootPart.Position - Mouse.Hit.Position).magnitude
	if Distance < 250 then
		if Deb == false then
			Deb = true
			Mouse.TargetFilter = game.ReplicatedStorage.WaterDragon
			Event:FireServer(Distance)
			local ToolName = script.Parent.Name
			for i=6,1,-1 do
				script.Parent.Name = "["..i.."]"
				wait(1)
			end
			script.Parent.Name = ToolName
			Deb = false
		end
	else
		if Deb2 == false then
			Deb2 = true
			local ReportUI = Tool.ReportUI:Clone()
			ReportUI.Parent = Player.PlayerGui
			for i=0,1,.1 do
				ReportUI.ReportFrame.TextLabel.TextTransparency = i
				wait(.1)
			end
			Deb2 = false
			ReportUI:Remove()
		end
	end
end)
local Equipped = false
Tool.Equipped:Connect(function()
	Equipped = true
end)

Tool.Unequipped:Connect(function()
	Equipped = false
end)

game["Run Service"].RenderStepped:Connect(function()
	if Equipped == true then
		Tool.SA:FireServer(Mouse.Hit.Position,Mouse.Origin)
		wait(.3)
	end
end)