Yea this method has that problem that you can’t be sure some players can play together, but this is simplest matchmaking you can achive.
would be a really inefficient method
you got to completely make it hard scripted, with matchmaking places, implementing parties there etc.you can take a look at how Black Hawk Rescue Mission 5 does it and take notes.
Thanks for all ur replies to my post. I might try using what @OtadTOAD suggested, however better solutions r always welcome.
P.S: im not marking it solution rn as i need time to implement it.
But you can use TeleportService | Roblox Creator Documentation this method to send multiple players together, I don’t know how roblox will deal with that tho.
I have seen matchmaking modules in the forum, do u think they can achieve better results?
Yea, this is simplest of simplest methods.
but if you just want to teleport players in general in any server that lacks players, hard scripting it is not worth it and what he proposed would be a good way
Don’t forget that this server will be lobby tho, after you want to start match, you have to create private server and send all players there so other people can’t join mid match. (Unless you wanna make them spectators and wait for their turn)
they’re more versatile, you can do parties, matchmaking according to players ranks, MMRs, etc. if you want to implement that stuff, but if you’re just going to teleport players without any of that stuff, that should be the way to go.
Reserved server exists, it creates a like-vip server and make it like a queue, then when the match starts lock it.
Teleport service:ReserveServer
My game features more complicated stuff with this teleporting so u know i mite juz stick with the forum machmaking modules for now.
Ik tht but can u make it so tht a only a round system runs there?
yes, scripts can check if the current server they’re running in is a private server or not
But in ur opinion, wts the best efficient way to do this?
ive done a matchmaking system according to ranks, there were 2 separate places, first was the matchmaking place and second was the actual game, players would be able to create parties and be matched up against other parties, then the script would make a reserved server in the actual game place and teleport those players while also sending teleportdata such as which players were in which party
Yes, listen first of all read this:
Second, learn how to make a basic join game system, like story games
Third, then use messaging service, and make global game join system
To implent this kind of system, you have to disable private servers, you cannot use messaging service on a particular server
This thread might be of some help:
for a bedwars like system, memorystore would be your best bet (what @Jhxan posted), get all players who are trying to queue, if the amount of players are/are above the player count for the game, you could teleport those players into a reserved server and remove them from the queue.
You’re going to need the MemoryStore for this.
Check out this article. It should have everything you need.