Yes, listen first of all read this:
Second, learn how to make a basic join game system, like story games
Third, then use messaging service, and make global game join system
Yes, listen first of all read this:
Second, learn how to make a basic join game system, like story games
Third, then use messaging service, and make global game join system
To implent this kind of system, you have to disable private servers, you cannot use messaging service on a particular server
This thread might be of some help:
for a bedwars like system, memorystore would be your best bet (what @Jhxan posted), get all players who are trying to queue, if the amount of players are/are above the player count for the game, you could teleport those players into a reserved server and remove them from the queue.
You’re going to need the MemoryStore for this.
Check out this article. It should have everything you need.