Hello,
i want to implement a tween to that dropperscript.
The part shouldn’t just appear, he should tween to the conveyor and bounce there (EasingStyle Bounce ig)
But I have no idea on how to implement that to the current script.
wait(2)
workspace:WaitForChild("PartStorage")
meshDrop = true
--------------------
-- Mesh Settings: -- [If you want a mesh drop, set meshDrop to true up on top.]
-- Look at the mesh properties and change the inside of the quotes below to the appropriate
-- full link or the rbxasset:// style, doesnt matter which one you see in the mesh you want
meshID = "rbxassetid://8967322861"
textureID = "http://www.roblox.com/asset/?id=6948954192"
--------------------
local Owner = script.Parent.Parent.Parent.Owner
repeat wait() until Owner.Value
while true do
local Player = game:GetService("Players"):FindFirstChild(Owner.Value.Name)
local RebirthMultiplier1 = Player.leaderstats.Rebirths.Value * 0.25
local RebirthMultiplier = 5 * RebirthMultiplier1
wait(1.4) -- How long in between drops
local part = Instance.new("Part",workspace.PartStorage)
--part.BrickColor=script.Parent.Parent.Parent.DropColor.Value
--part.Material=script.Parent.Parent.Parent.MaterialValue.Value
local cash = Instance.new("IntValue",part)
cash.Name = "Cash"
if RebirthMultiplier <0.25 then cash.Value = 5 else cash.Value = 5 + RebirthMultiplier end
part.CFrame = script.Parent.Drop.CFrame - Vector3.new(0,5,0)
part.FormFactor = "Custom"
part.Size=Vector3.new(1.79, 3.536, 1.804) -- Size of the drops
if meshDrop == true then
local m = Instance.new("SpecialMesh",part)
m.MeshId = meshID
m.TextureId = textureID
end
part.TopSurface = "Smooth"
part.BottomSurface = "Smooth"
part.CollisionGroupId = 1
game.Debris:AddItem(part,20) -- How long until the drops expire
end