Hello DevForum, I believe this topic has been coarsely discussed throughout the platform however, I have not seen my specific issue, which is why I thought it would be necessary to create my own topic.How would I import a custom mesh animation into roblox and have it actually work? My mesh has no armatures and therefore, no bones so I cant use pose mode and therefore, I cant use the RBXAnimations plugin. What should I do? I’ve been on this topic for several days.
something tells me that you should make an armature. i dont know what tells me that, i happen to be an animator but i also happen to live in a haunted environment
I did do that as well. I tried several different ways and that did not work. I made an armature, then I weighted the sphere to it via parent and automatic weights. It did not do anything. I also tried inserting an R6 rig as to pretend it is a humanoid.
You see, you animated it using the bones, I dont see how that would work for my animation… I tried it again just to see if I was being delusional however, it still fails to work.
You see, your animation involves changing sizes of instances. Which Roblox does not like for whatever reason.
I highly recommend you using scripts in order to achieve your result, because I do not think it is possible in your case.
i see your thought process.
thanks for your cooperation! we all tried, yet you didnt want to take the effort. i’ve been there, as i am a proper animator :)
I am not sure what you’re attempting to say? ‘proper’ animator, ‘you didn’t want to take the effort’, where are these backhanded insults coming from? DevForum is meant to be a positive and supportive environment and therefore, I won’t sully it with retorts. I appreciate that you made a video to help me however, it did not help and therefore, I have to seek alternatives. Unless you can show me that you have imported an animation similar to mine into roblox properly, then I don’t think your comments will be of help :). Thanks for your help though.
i am bumping this, ive tried doing this with a empty in blender and using a modifier to follow path on a curve circle, then a mesh part of its own has its displacement to follow the empty object. This video gives an example. i was creating a portal effect. i used every export file and nothing works.
would also like to state, that it could be robloxs importing. i think you cant import keyframes its self you might need a 3rd party aside to load the mesh with the keyframes as an animation. i know this topic was made last year, decided to do some digging for myself. still looking…
Hey, I just saw this. Roblox doesnt support modifiers so, for you to make it genuinely work, youd have to remove the modifier aspect of it. Also, you can import keyframes via FBX but, in order to manipulate a mesh without an armature, the best comprehensible way is to simply sample frames from your animation and create them as individual meshes. Then, you can either tween between the meshes(which isnt as simple as it sounds) or, if your sample size is large enough, it should look fairly seamless. Although, I haven’t tested this so this is just purely theoretical so it may cause performance issues. I think logically now, the best solution is to just create a video of the animation and insert it as a billboard gui on the surface of the portal.
I love this, shame how roblox doesnt support blender modifiers. This would be alot easier for me to create stuff. Since you’re artist, if i did make a portal - how would one create particles, like what software would you use cause battleground games use animations with particles but how do they acquire such particles with the right configuration to create like a Wind Effect. But what about Fluid effect like this - Fluid Blobs by Radu Poiana on Dribbble. Do they use flip notebook property in particles or sm else??