itzapog
(pog)
March 3, 2022, 2:39am
#1
Hello, I was wondering why even though I build next to a Roblox character model, when imported into studio, it seems huge and often messes up with sizing, how could I stop this from happening?
Example:
I haven’t changed the size of anything in blender.
1 Like
catxkdb
(catxkdb)
March 3, 2022, 2:46am
#2
You can scale it down perfectly by holding Shift
while scaling it.
1 Like
itzapog
(pog)
March 3, 2022, 2:48am
#3
That’s exactly what I do, leading to an uneven number in properties like (12.282, 19.291, 10.282)
Im guessing theres no way of exporting it as the same size it is on blender
1 Like
catxkdb
(catxkdb)
March 3, 2022, 2:58am
#4
Not that I know of . Sorry.
character limit
1 Like
VGVC2
(VGVC2)
March 3, 2022, 3:26am
#5
If your import is a single meshpart
, just change the Size
values manually, I always do that, works like a charm.
2 Likes
AngryAero
(AngryAero)
March 3, 2022, 4:21am
#6
Export the file as .obj instead of .fbx
.obj has 1 blender units:1 stud scale ratio
5 Likes
Colgobs
(Colgobs)
March 3, 2022, 3:49pm
#7
when exporting in fbx. use the scale of 0.01
7 Likes
itzapog
(pog)
March 3, 2022, 11:56pm
#8
i like this one, but it makes separated meshes go into 1, or am I just using it wrong aha
itzapog
(pog)
March 3, 2022, 11:56pm
#9
Oh I see, I’ve always had it at 1.