itzapog
(pog)
March 3, 2022, 2:39am
#1
Hello, I was wondering why even though I build next to a Roblox character model, when imported into studio, it seems huge and often messes up with sizing, how could I stop this from happening?
Example:
I haven’t changed the size of anything in blender.
catxkdb
(catxkdb)
March 3, 2022, 2:46am
#2
You can scale it down perfectly by holding Shift
while scaling it.
itzapog
(pog)
March 3, 2022, 2:48am
#3
That’s exactly what I do, leading to an uneven number in properties like (12.282, 19.291, 10.282)
Im guessing theres no way of exporting it as the same size it is on blender
catxkdb
(catxkdb)
March 3, 2022, 2:58am
#4
Not that I know of . Sorry.
character limit
VGVC2
(VGVC2)
March 3, 2022, 3:26am
#5
If your import is a single meshpart
, just change the Size
values manually, I always do that, works like a charm.
1 Like
AngryAero
(AngryAero)
March 3, 2022, 4:21am
#6
Export the file as .obj instead of .fbx
.obj has 1 blender units:1 stud scale ratio
5 Likes
Colgobs
(Colgobs)
March 3, 2022, 3:49pm
#7
when exporting in fbx. use the scale of 0.01
6 Likes
itzapog
(pog)
March 3, 2022, 11:56pm
#8
i like this one, but it makes separated meshes go into 1, or am I just using it wrong aha
itzapog
(pog)
March 3, 2022, 11:56pm
#9
Oh I see, I’ve always had it at 1.