How to import a mesh the same size as shown in blender

Hello, I was wondering why even though I build next to a Roblox character model, when imported into studio, it seems huge and often messes up with sizing, how could I stop this from happening?

Example:


I haven’t changed the size of anything in blender.

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You can scale it down perfectly by holding Shift while scaling it.

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That’s exactly what I do, leading to an uneven number in properties like (12.282, 19.291, 10.282)

Im guessing theres no way of exporting it as the same size it is on blender

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Not that I know of . Sorry. :disappointed_relieved:

character limit

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If your import is a single meshpart, just change the Size values manually, I always do that, works like a charm.

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Export the file as .obj instead of .fbx

.obj has 1 blender units:1 stud scale ratio

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when exporting in fbx. use the scale of 0.01

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i like this one, but it makes separated meshes go into 1, or am I just using it wrong aha

Oh I see, I’ve always had it at 1.