How to import a mesh without the transparent part of the image texture being filled automatically

Hello, i was trying to import a large mesh into Roblox (a tree) and it loaded in fine but then i noticed that the leaves ended up filling in the “transparent” parts of the leave images with green

I was wondering if there is any way around this?

here’s what happened to the image texture on the mesh:


heres what it looks like in blender:

You could use SurfaceAppearance, Just set the alpha mode to Transparency, and the colormap to the texture
image

image

image

but when i export it, then it imports into roblox with the texture automatically on it

If you add the surface appearance it won’t matter

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