How to import blender mesh keeping relative location?

I want to import a multiple part mesh into Roblox and keep the part’s relative locations the same. I have set all of the part’s origins to the same place and applied rotation, location, and scale. When I import the file as an fbx roblox separates it and does not keep location.

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Perhaps a screenshot can help us understand it better. From what I understood, have you tried importing it and ticking the box that says to keep it as a single mesh ?

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You have to have the center of the object at the center of the cursor when your exporting.

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I figured it out, thanks for the help anyways guys. For anyone still having trouble, first apply rotation and location by pressing alt-a in blender. Make all of the separate part’s origins in blender all in the same place. Export each part you want to be separate in Roblox studio separately as an obj file. In Roblox studio now, create as many meshparts (add meshparts to the workspace via the explorer window) as you need for your model. Then in the meshparts properties, click on the file picture next to the mesh id. Import your mesh and apply location (a popup should ask for location application). Repeat this step for all of the other meshparts. Now you have separate meshes which you can color and apply textures separately. If anyone wants extra clarification and pictures ask and I will do it tomorrow (im on mobile device)

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