How to import mesh to roblox without being flipped

So I made a wheel with using unions and exported to obj file and then import back to roblox but the orientation made it flipped sideways so putting the IdMesh into the mesh displayed the wheel sideward so I had to redo the export-import to roblox by rotating the union until I can get the actual orientation of the mesh and this is just frustrating as I need to do any type of wheel importing with this method in the future, any help?

sorry I can’t post Screenshots cus the upload takes a while and i have bad internet

So Roblox unions are two faced. But when blender sees it, they have to rework it (which is usually wrong) then when it is added back Roblox does the same (which is usually wrong). So I would recommend just make it in blender, it will look a lot better.

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Well I’ll be damned, I never even use blender or any other 3d software modeling in the first place :frowning:

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