The title is pretty decisive on what I’m asking on how to do.
I’m about to use C4D to make a rendered scene graphic, but I’m unsure on how to import the lighting inside the game into C4D, how do you do it?
The title is pretty decisive on what I’m asking on how to do.
I’m about to use C4D to make a rendered scene graphic, but I’m unsure on how to import the lighting inside the game into C4D, how do you do it?
I usually do not depend on the lighting from Roblox, but rather the lighting objects from the modeling software itself. The lighting from the software can be manipulated in certain ways to achieve excellent quality.
Lighting applies with somewhat of color theory.
As far as i’m aware you can’t do this, nor has anyone bothered to make a plugin that does this. Your best option would be to place a part at all light sources as reference and replace them with lights in C4D afterwards.
You can’t, what you can do, however, is try to replicate the lighting with the lights in C4D, as @maplestick said.