i will this use in the story of my game too and then save atributes so the story contineu where you was there lso a part where in one function you can go to more prompts if you do function – mouseclick – mouseclick that should work right
local atribute = script.Parent
local HW = script.Parent.Parent.Parent.Parent.Parent["auto properties"].Assets.AutoProperties
local PF = script.Parent.Parent.Parent.Parent.Parent["auto properties"].Assets.properties
local main = HW:WaitForChild("main")
local PFmain = PF:WaitForChild("main")
local back = atribute.content.title.aback
local nextt = atribute.content.title.cnext
local close = atribute.content.title.zclose
local prompt = atribute
local title = atribute.content.title.btitle
local img = atribute.content.img
local text = atribute.content.text
local tabsmodule = require(main.aTabs.tabs)
local function stop() -- stop all tool tips
main.aTabs.gui.Tooltip.Visible = false
main.aTabs.gui.Tooltip.Active = false
main.guis.aUidragdetector.title.tooltip.ToolTip.Visible = false -- change soon
main.guis.aUidragdetector.title.tooltip.ToolTip.Active = false -- change soon
PFmain.uidragdetector.scroller.badata.top.tooltip.ToolTip.Visible = false -- soon change
PFmain.uidragdetector.scroller.badata.top.tooltip.ToolTip.Active = false -- soon change
PFmain.uidragdetector.scroller.cbehaviorpropperties.properties.enabled.tooltip.ToolTip.Visible = false -- soon change
PFmain.uidragdetector.scroller.cbehaviorpropperties.properties.enabled.tooltip.ToolTip.Active = false -- soon change
PFmain.uidragdetector.top.tooltip.ToolTip.Visible = false -- soon change
main.guis.ascrennui.tooltip.ToolTip.Visible = false -- soon change
main.guis.aUidragdetector.title.tooltip2.ToolTip.Visible = false -- soon change
main.aTabs.settings.Tooltip.Visible = false
main.btopbar.content.aselectsettings.tooltip.ToolTip.Visible = false
main.aTabs.more.Tooltip.Visible = false
main.more.apps.grid.tooltip.ToolTip.Visible = false
end
local function navigation1()
if atribute:GetAttribute("navigation") == true then
tabsmodule.none()
main.aTabs.gui.Tooltip.Visible = true
main.aTabs.gui.Tooltip.Active = true
main.aTabs.gui.Tooltip.MouseButton1Click:Connect(function()
stop()
atribute:SetAttribute("navigation", false)
atribute:SetAttribute("props1", true)
end)
nextt.MouseButton1Click:Connect(function()
if atribute:GetAttribute("navigation") == true then
stop()
atribute:SetAttribute("navigation", false)
atribute:SetAttribute("props1", true)
end
end)
back.Visible = false
nextt.Visible = true
prompt.Visible = true
title = "navigation"
img = ""
text = "lets we as first navigate the plugin you see the topbar then click on gui to navigate to gui you also can navigate to other (3d stuff and more) apps (feedback and more) or settings (gearwheele)"
end
end
local function props1()
if atribute:GetAttribute("props1") == true then
main.guis.aUidragdetector.title.tooltip.ToolTip.Visible = true -- soon change
main.guis.aUidragdetector.title.aproperties.MouseButton1Click:Connect(function() -- soon change
if atribute:GetAttribute("props1") == true then
stop()
atribute:SetAttribute("props1", false)
atribute:SetAttribute("props2", true)
end
end)
nextt.MouseButton1Click:Connect(function()
if atribute:GetAttribute("props1") == true then
stop()
atribute:SetAttribute("props1", false)
atribute:SetAttribute("props2", true)
end
end)
back.MouseButton1Click:Connect(function()
if atribute:GetAttribute("props1") == true then
stop()
atribute:SetAttribute("props1", false)
atribute:SetAttribute("navigation", true)
end
end)
back.Visible = true
nextt.Visible = true
prompt.Visible = true
title = "properties"
img = ""
text = "now lets we modify some properties navigate to the gearwheele on the topbar (new ui) of the instance card and click them you (soon) also can change some propertes on the card"
end
end
local function props2()
if atribute:GetAttribute("props2") == true then
PFmain.uidragdetector.scroller.badata.top.tooltip.ToolTip.Visible = true -- soon change
PFmain.uidragdetector.scroller.badata.top.dropdown.MouseButton1Click:Connect(function() -- soon change
if atribute:GetAttribute("props2") == true then
stop()
atribute:SetAttribute("props2", false)
atribute:SetAttribute("props3", true)
end
end)
nextt.MouseButton1Click:Connect(function()
if atribute:GetAttribute("props2") == true then
stop()
atribute:SetAttribute("props2", false)
atribute:SetAttribute("props3", true)
end
end)
back.MouseButton1Click:Connect(function()
if atribute:GetAttribute("props2") == true then
stop()
atribute:SetAttribute("props2", false)
atribute:SetAttribute("props1", true)
end
end)
back.Visible = true
nextt.Visible = true
prompt.Visible = true
title = "properties"
img = ""
text = "nice you clicked the button for now temporaly the example is on the ui dragdetector cuz the frame doesnt have the new ui but btw click the arrow on the properties group to calopase it <br></br><br></br> (if you clicked anothe gearwheele no wories it isnt (probably (if you folow the tutorial)) a bug its the tutorial what brings you here)" -- soon change
for i,v in PFmain:GetChildren() do
if v:IsA("Frame") then
v.Visible = false
PFmain.uidragdetector.Visible = true -- change soon
end
end
end
end
local function props3()
if atribute:GetAttribute("props3") == true then
PFmain.uidragdetector.scroller.cbehaviorpropperties.properties.enabled.BackgroundTransparency = 0 --change soon
PFmain.uidragdetector.scroller.cbehaviorpropperties.properties.enabled.tooltip.ToolTip.Visible = true -- soon change
PFmain.uidragdetector.scroller.cbehaviorpropperties.properties.enabled.checkmark.MouseButton1Click:Connect(function() -- soon change
if atribute:GetAttribute("props3") == true then
stop()
atribute:SetAttribute("props3", false) -- curent
atribute:SetAttribute("closeprops", true) -- next
end
end)
nextt.MouseButton1Click:Connect(function()
if atribute:GetAttribute("props3") == true then
stop()
atribute:SetAttribute("props3", false) -- curent
atribute:SetAttribute("closeprops", true) -- next
end
end)
back.MouseButton1Click:Connect(function()
if atribute:GetAttribute("props3") == true then
stop()
atribute:SetAttribute("props3", false) -- curent
atribute:SetAttribute("props2", true) -- previous
end
end)
back.Visible = true
nextt.Visible = true
prompt.Visible = true
title = "properties"
img = ""
text = "nice you did calopase the group now we have here some properties you can change like in the normal properties window make sure to click save to directly save or wait for the data save interval <br></br><br></br> well click the enabled propertie and disable it" -- soon change
for i,v in PFmain:GetChildren() do
if v:IsA("Frame") then
v.Visible = false
PFmain.uidragdetector.Visible = true -- change soon
end
end
end
end
local function closeprops()
if atribute:GetAttribute("closeprops") == true then
PFmain.uidragdetector.top.tooltip.ToolTip.Visible = true -- soon change
PFmain.uidragdetector.top.close.MouseButton1Click:Connect(function() -- soon change
if atribute:GetAttribute("closeprops") == true then
stop()
atribute:SetAttribute("closeprops", false) -- curent
atribute:SetAttribute("insert", true) -- next
atribute:SetAttribute("insert1st" , true)
end
end)
nextt.MouseButton1Click:Connect(function()
if atribute:GetAttribute("closeprops") == true then
stop()
atribute:SetAttribute("closeprops", false) -- curent
atribute:SetAttribute("insert", true) -- next
atribute:SetAttribute("insert1st" , true)
end
end)
back.MouseButton1Click:Connect(function()
if atribute:GetAttribute("closeprops") == true then
stop()
atribute:SetAttribute("closeprops", false) -- curent
atribute:SetAttribute("props3", true) -- previous
end
end)
back.Visible = true
nextt.Visible = true
prompt.Visible = true
title = "properties"
img = ""
text = "nice you toggled the enabled property now lets close this frame (soon you can dock this frame) with the close button " -- soon change
for i,v in PFmain:GetChildren() do
if v:IsA("Frame") then
v.Visible = false
PFmain.uidragdetector.Visible = true -- change soon
end
end
end
end
local function insert()
if atribute:GetAttribute("insert") == true then
main.guis.ascrennui.tooltip.ToolTip.Visible = true -- soon change
main.guis.ascrennui.insert.MouseButton1Click:Connect(function() -- soon change
if atribute:GetAttribute("insert1st") == true then
back.Visible = true
nextt.Visible = true
prompt.Visible = true
title = "inserting the instance"
img = ""
text = "now lets we insert a ui dragdetector and see that enabled is changed to false" -- soon change
atribute:SetAttribute("insert2nd", true)
atribute:SetAttribute("insert1st", false)
main.guis.ascrennui.tooltip.ToolTip.Visible = false -- soon change
main.guis.aUidragdetector.title.tooltip2.ToolTip.Visible = true -- soon change
end
end)
main.guis.aUidragdetector.title.cinsert.MouseButton1Click:Connect(function() -- soon change
if atribute:GetAttribute("insert2nd") == true then
stop()
atribute:SetAttribute("insert", false) -- curent
atribute:SetAttribute("insert2nd", false)
atribute:SetAttribute("settings", true) -- next
main.guis.aUidragdetector.title.tooltip2.ToolTip.Visible = false -- soon change
end
end)
nextt.MouseButton1Click:Connect(function()
if atribute:GetAttribute("insert") == true then
stop()
atribute:SetAttribute("insert", false) -- curent
atribute:SetAttribute("insert1st", false)
atribute:SetAttribute("insert2nd", false)
atribute:SetAttribute("settings", true) -- next
end
end)
back.MouseButton1Click:Connect(function()
if atribute:GetAttribute("insert") == true then
stop()
atribute:SetAttribute("insert", false) -- curent
atribute:SetAttribute("insert1st", false)
atribute:SetAttribute("insert2nd", false)
atribute:SetAttribute("closeprops", true) -- previous
end
end)
back.Visible = true
nextt.Visible = true
prompt.Visible = true
title = "inserting the instance"
img = ""
text = "alrigt insert a screengui first and add a ui drag detector to it (soon a frame but you know the new ui doesnt aply on that)" -- soon change
for i,v in main.guis:GetChildren() do
if v:IsA("Frame") or v:IsA("CanvasGroup") then
v.Visible = false
main.guis.aUidragdetector.Visible = true
main.guis.ascrennui.Visible = true
end
end
end
end
local function settingss()
if atribute:GetAttribute("settings") == true then
main.aTabs.settings.Tooltip.Visible = true
main.aTabs.settings.MouseButton1Click:Connect(function()
if atribute:GetAttribute("settings") == true then
stop()
atribute:SetAttribute("settings", false)
atribute:SetAttribute("dropdown1", true)
end
end)
nextt.MouseButton1Click:Connect(function()
if atribute:GetAttribute("settings") == true then
stop()
atribute:SetAttribute("settings", false)
atribute:SetAttribute("dropdown1", true)
end
end)
back.MouseButton1Click:Connect(function()
if atribute:GetAttribute("settings") == true then
stop()
atribute:SetAttribute("settings", false) -- curent
atribute:SetAttribute("insert", true) -- previous
end
end)
back.Visible = true
nextt.Visible = true
prompt.Visible = true
title = "settings"
img = ""
text = "i want to show you somthing else navigate to the settings i show you a setting for example"
for i,v in main.guis:GetChildren() do
if v:IsA("Frame") or v:IsA("CanvasGroup") then
v.Visible = true
end
end
end
end
local function dropdown1()
if atribute:GetAttribute("dropdown1") == true then
main.btopbar.content.aselectsettings.tooltip.ToolTip.Visible = true
main.btopbar.content.aselectsettings.dropf.dropd.styles.MouseButton1Click:Connect(function()
if atribute:GetAttribute("dropdown1") == true then
stop()
atribute:SetAttribute("dropdown1", false)
atribute:SetAttribute("styles", true)
end
end)
nextt.MouseButton1Click:Connect(function()
if atribute:GetAttribute("dropdown1") == true then
stop()
atribute:SetAttribute("dropdown1", false)
atribute:SetAttribute("styles", true)
end
end)
back.MouseButton1Click:Connect(function()
if atribute:GetAttribute("dropdown1") == true then
stop()
atribute:SetAttribute("dropdown1", false) -- curent
atribute:SetAttribute("settings", true) -- previous
end
end)
back.Visible = true
nextt.Visible = true
prompt.Visible = true
title = "settings"
img = ""
text = "use the dropdown and select styles there also more settings you can acess them trough the dropdown like saving data go to styles now"
end
end
local function styles()
if atribute:GetAttribute("styles") == true then
nextt.MouseButton1Click:Connect(function()
if atribute:GetAttribute("styles") == true then
stop()
atribute:SetAttribute("styles", false)
atribute:SetAttribute("tools", true)
end
end)
back.MouseButton1Click:Connect(function()
if atribute:GetAttribute("styles") == true then
stop()
atribute:SetAttribute("styles", false) -- curent
atribute:SetAttribute("dropdown1", true) -- previous
end
end)
back.Visible = true
nextt.Visible = true
prompt.Visible = true
title = "settings"
img = ""
text = "congratulations you found the style settings on this way you can also navigate to other settings here can you change the dark mode or chose (soon) the secondary color"
end
end
local function apps()
if atribute:GetAttribute("tools") == true then
main.aTabs.more.Tooltip.Visible = true
main.aTabs.more.MouseButton1Click:Connect(function()
if atribute:GetAttribute("tools") == true then
stop()
atribute:SetAttribute("tools", false)
atribute:SetAttribute("feedback", true)
end
end)
nextt.MouseButton1Click:Connect(function()
if atribute:GetAttribute("tools") == true then
stop()
atribute:SetAttribute("tools", false)
atribute:SetAttribute("feedback", true)
end
end)
back.MouseButton1Click:Connect(function()
if atribute:GetAttribute("tools") == true then
stop()
atribute:SetAttribute("tools", false) -- curent
atribute:SetAttribute("styles", true) -- previous
end
end)
back.Visible = true
nextt.Visible = true
prompt.Visible = true
title = "tools / apps"
img = ""
text = "alright now go to the topbar and select the four sqaures to go to apps"
end
end
local function feedback()
if atribute:GetAttribute("feedback") == true then
main.more.apps.grid.tooltip.ToolTip.Visible = true
main.more.apps.grid.feedback.MouseButton1Click:Connect(function()
if atribute:GetAttribute("feedback") == true then
stop()
atribute:SetAttribute("feedback", false)
atribute:SetAttribute("end", true)
end
end)
nextt.MouseButton1Click:Connect(function()
if atribute:GetAttribute("feedback") == true then
stop()
atribute:SetAttribute("feedback", false)
atribute:SetAttribute("end", true)
end
end)
back.MouseButton1Click:Connect(function()
if atribute:GetAttribute("feedback") == true then
stop()
atribute:SetAttribute("feedback", false) -- curent
atribute:SetAttribute("tools", true) -- previous
end
end)
back.Visible = true
nextt.Visible = true
prompt.Visible = true
title = "apps | feedback"
img = ""
text = "good you found the apps pro users can use more extra apps (you can in that app follow a tutorial if you want) you find them here (soon you find here also betas) <br></br><br></br> alright for example lets we go to the feedback app"
end
end
local function endd()
if atribute:GetAttribute("end") == true then
nextt.MouseButton1Click:Connect(function()
if atribute:GetAttribute("end") == true then
stop()
atribute:SetAttribute("end", false)
end
end)
back.Visible = true
nextt.Visible = true
prompt.Visible = true
title = "feedback | end"
img = ""
text = "good you found the feedback app you can here also use the dropdown if i told to select feedback or bug report <br></br><br></br> well we now at the end of the tutorial remember explore the settings to customize the plugin and go to the feedback app to report any bugs and give your feedback good luck with the plugin your developer life will be easier"
end
end
local function CT()
if atribute:GetAttribute("end") == true then
nextt.Text = "close"
elseif atribute:GetAttribute("end") == false then
nextt.Text = "next"
end
end
local function check()
if atribute:GetAttribute("props2") == true then
props2()
end
end
local function cancel()
task.wait(6)
if atribute:GetAttribute("navigation") == true then
navigation1()
elseif atribute:GetAttribute("props1") == true then
props1()
text.Active = false
elseif atribute:GetAttribute("props2") == true then
props2()
text.Active = false
elseif atribute:GetAttribute("props3") == true then
props3()
text.Active = false
elseif atribute:GetAttribute("closeprops") == true then
closeprops()
text.Active = false
elseif atribute:GetAttribute("insert") == true then
insert()
text.Active = false
elseif atribute:GetAttribute("settings") == true then
settingss()
elseif atribute:GetAttribute("dropdown1") == true then
dropdown1()
text.Active = false
elseif atribute:GetAttribute("styles") == true then
styles()
text.Active = false
elseif atribute:GetAttribute("tools") == true then
apps()
text.Active = false
elseif atribute:GetAttribute("feedback") == true then
feedback()
text.Active = false
elseif atribute:GetAttribute("end") == true then
endd()
text.Active = false
end
end
local function closee()
text ="clossing tutorial click once to cancel... (5)"
task.wait(1)
text ="clossing tutorial click once to cancel... (4)"
task.wait(1)
text ="clossing tutorial click once to cancel... (3)"
task.wait(1)
text ="clossing tutorial click once to cancel... (2)"
task.wait(1)
text ="clossing tutorial... (1)"
text.Active = false
task.wait(1)
text ="clossing tutorial... (0)"
for i,v in main.guis:GetChildren() do
if v:IsA("Frame") or v:IsA("CanvasGroup") then
v.Visible = true
end
end
end
local function sure()
text = "are you sure you want to leave the tutorial double click to leave the tutorial on this text to cancel click once"
text.Active = true
end
atribute:GetAttributeChangedSignal("navigation"):Connect(navigation1)
atribute:GetAttributeChangedSignal("props1"):Connect(props1)
atribute:GetAttributeChangedSignal("props2"):Connect(props2)
PFmain.Parent:GetPropertyChangedSignal("Enabled"):Connect(check)
atribute:GetAttributeChangedSignal("props3"):Connect(props3)
atribute:GetAttributeChangedSignal("closeprops"):Connect(closeprops)
atribute:GetAttributeChangedSignal("insert"):Connect(insert)
atribute:GetAttributeChangedSignal("settings"):Connect(settingss)
atribute:GetAttributeChangedSignal("dropdown1"):Connect(dropdown1)
atribute:GetAttributeChangedSignal("styles"):Connect(styles)
atribute:GetAttributeChangedSignal("tools"):Connect(apps)
atribute:GetAttributeChangedSignal("feedback"):Connect(feedback)
atribute:GetAttributeChangedSignal("end"):Connect(endd)
CT()
close.MouseButton1Click:Connect(sure)
text.MouseButton1Click:Connect(cancel)
text.MouseButton2Click:Connect(closee) --620 new record
how can i make this 560 lines of code more cliener it is to much to do but its beter than 1000 scripts