I made this elevator for my open world futuristic RPG game.
The scripting of it is perfect, it is extremely well optimized, supports any number of floors that can be easily added/removed/configured, and has systems in place to prevent trolling.
So other than scripting, how else can I improve this elevator? Maybe give advice on visuals, etc…
EDIT:
With feedback of the community the elevator improved a lot. I really liked it before improvements too, but now I like it a lot more.
Before:
After:
If you still have any feedback and suggestions, they are welcome.
You definitely need to improve elevator’s interior, currently it feels really bland because there is no textures, it also lacks those things that you hold onto on the sides (forgot how they were named)
I’ll add the hand hold thing. Could you give specific tips on how else improve the interior? The walls are metal, as most elevators are, what texture should I add?
Imo, I’d probably look for the generic metal wall textures that you’d find in any elevator.
If you’re up for a challenge then maybe a mirror at the back that reflects everything in the elevator? And finally, maybe arrows next to the level sign that shows the direction of the elevator.
Nice elevator!
The first one is the best, elevators usually don’t have a color scheme like this but the combination of blue and black makes this look unique and really cool
This could be done either with default reflection property maxed, or with scripting viewport frames, both of which look terrible no matter how good you do it.
Yeah I’ll probably revise the whole level shower somehow, make it look better.
you could make that the noise doesn’t stop immediately and do less and less sound and, when the elevator comes close there is some light glitching (at the top), but it is some minor improvements