How to improve this Elevator

I made this elevator for my open world futuristic RPG game.
The scripting of it is perfect, it is extremely well optimized, supports any number of floors that can be easily added/removed/configured, and has systems in place to prevent trolling.

So other than scripting, how else can I improve this elevator? Maybe give advice on visuals, etc…

EDIT:
With feedback of the community the elevator improved a lot. I really liked it before improvements too, but now I like it a lot more.

Before:

After:

If you still have any feedback and suggestions, they are welcome.

3 Likes

Don’t really see how you could improve this any further, it already looks amazing and you’ve done a great job on it :joy: :orange_heart:

2 Likes

Does it actually move or teleport?

It actually moves with physics constraints. When not moving it is anchored to not simulate unnecessary physics.

You definitely need to improve elevator’s interior, currently it feels really bland because there is no textures, it also lacks those things that you hold onto on the sides (forgot how they were named)

I’ll add the hand hold thing. Could you give specific tips on how else improve the interior? The walls are metal, as most elevators are, what texture should I add?

It looks like you used a PBR material for the floor so why not use some kind of aluminium for the walls? Remember to make the metal a bit darker

1 Like

Thanks for the tip, I’ll try and see how it looks

1 Like

I made 5 variations of textures, and can’t decide which one looks better.

Everyone seeing this, please vote.
Which looks better?

  • 1
  • 2
  • 3
  • 4
  • 5

0 voters

1 Like

Imo, I’d probably look for the generic metal wall textures that you’d find in any elevator.
If you’re up for a challenge then maybe a mirror at the back that reflects everything in the elevator? And finally, maybe arrows next to the level sign that shows the direction of the elevator.
Nice elevator! :+1:

2 Likes

The first one is the best, elevators usually don’t have a color scheme like this but the combination of blue and black makes this look unique and really cool

1 Like

This could be done either with default reflection property maxed, or with scripting viewport frames, both of which look terrible no matter how good you do it.

Yeah I’ll probably revise the whole level shower somehow, make it look better.

In the elevator, you can’t really tell you’re moving other than the sound. A slightly shaking/bumpy screen might look nice.

1 Like

Done :heavy_check_mark:

Done :heavy_check_mark:

Done :heavy_check_mark:

2 Likes

Much better, however, the shaking screen does not seem right to me. Maybe try shaking a bit less up and down?

you could make that the noise doesn’t stop immediately and do less and less sound and, when the elevator comes close there is some light glitching (at the top), but it is some minor improvements

Reduced shake, looks better now.

Yeah I’ll see what I can do about the sounds.