Apologies if this the wrong place for this post, I noticed similar threads here, just in case, please feel free to move/remove this if its the wrong section.
I am 18 hours into my first 24 hour ad buy, and I’ve noticed a few curious things going on in my game - Magic World The game has ten different game modes to play inside, ranging from a “monster catcher/RPG”-style game, to a 2D platformer, overhead dungeon explorer, a soccer-like game, mining/crafting, and traditional FPS modes. Your stats and skill gains in one game, carry over to the other game modes.
How can I increase engagement further?
I’m finding that the majority of players never leave the Lobby. Less than 10% leave the Lobby. While the Favorites are going nicely, the Up/Down vote ratio is worrisome. The player engagement is varying wildly, from users staying in just a few minutes, to those staying in much longer. I assume the ones staying longer are the ones that check the other game modes. There is a button on the left that says “GAMES”, a “Talk to Me for Tutorial” guy, a Tutorial button, and for first time players a “CLICK ME” button that forces a short tutorial.
I’m wondering if I should combine elements from the more popular game modes into the Lobby and spin off the less popular game modes.
Thank you for your feedback!