Recently I’ve released a new games putting about a few robux into ads, but I really want to get my game out there as I’ve worked pretty hard on it and it looks pretty good. With good game designs, ads, and thumbnails.
This game truly has the pontential to grow big, but Im still keen on how to sponser/advertise/grow my game.
I honestly am looking for some feedback on how as a small-developer should I grow my game?
Try getting an influencer or influencers (a YouTuber would be best) whether that’s a very small YouTuber or bigger YouTuber. You could offer percentages of game revenue to a bunch of smaller YouTubers to some videos out there which could then be picked up by others. Overall the influencer route it luck and would require a game which could actually retain an audience for an influencer…
From my initial gameplay: there was too much blur and this makes it uncomfortable for the player. More importantly, there was ambiguity on where to go, I got lost and didn’t know what the objective was - I was running around trying to find something other than grass.