Hello, so I have a story game (not published yet) and I would like to know how I can increase replayability, since people usually don’t play story games more than one time. The game has hard mode, which in my opinion should definitely increase replayability, but I want to know how I can increase it more (if there is anything I can actually do)
when you finish all lore, if somehow the player did 100%, or something specific to unlock it, then it will appear something new or some event ( this is where your creativity will get high, since you need to think alot on new contents, the limit is your limit
Do you remember Minecraft story mode? Every now and then you would get to make game changing decisions, so for example if in chapter 1 you selected option A your results in chapter 2 would be different from a person who chose option B in chapter 1. Make something like that.
Either try something that has to get the player to come back (Multiple Endings) or make something secret that people have to discover (Secret Ending),similar to that of Break In.
If you don’t want to go for endings I suggest going for badges,achivements,etc.
If you still don’t want any of this you can change the way your story game behaves.Where people have to work together to make progress or discover things on their own in order to influence the ending/direction the story is going.
Badges for doing parts of the story exceptionally well. The harder this is, the more likely someone is to attempt it, but too difficult will make people shrug their shoulders and not even try.
If parts of the story can be ‘scored’, total it up at the end and reveal how well players did. Make the reward for a ‘perfect’ run grand enough to make people want to replay it several times to get it.
There isn’t a name for this, so I’ll just describe it. Near the end, there’s a door with a blue keyhole. At the start of the game, a blue key is visible out of bounds, but maybe needs a box to be pushed to go get it. An observant player will realize this, and play again to bring that key to the end.