Hello. I’m making a submarine which is controlled using alignOrientation. The problem is that I am struggling with CFrames.
In studio the rotation property works like I want it. Y represents rotation and Z represents tilt. X axis should always be 0 like this:
The problem is that I don’t know how to replicate this rotation “behavior” using CFrames because it rotates on the X axis as well and it doesnt set it to 0.
I am using this line of code to set the rotation:
orientation.CFrame = orientation.CFrame * CFrame.Angles(0,math.rad(rotation),math.rad(tilt))
Hope it makes sense