I have got a configuration script with a table inside of it containing items from my game. This is what one item looks like:
I want to be able to easily add new items and replace values in those items from Studio with a script in the command bar.
I already figured out it’s possible to get the source container from the script but that only returns a string, so it seems complicated to me to manipulate that string to accomplish the changes. I also tried requiring the script, but when I make changes to it they don’t actually get changed in the script itself.
Use a modulescript for this if you want to configure the table using other scripts.
The table is already in a module script. What I want to do is change the table in Studio (as opposed to in-game how it is done normally).
I assume that the table is being returned at the bottom of the module?
For anybody who wants to do the same. I managed to fix it by: requiring the configuration script > making the adjustments I wanted, > converting the table to one big string > set the big string to the actual script (not required) with .source.
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