Post title kinda explains my issue and goal. I want to insert avatars of players and developers into my game, however whenever inserted by command OR multiple plugins, the avatar is broken, and moving accessories around to fix it only becomes broken when the avatar is duplicated, or the studio session is closed and re-opened.
Why is inserting an avatar so hard? Why does it have to be so broken? I would really appreciate any help to fix this.
Ps yes I have removed all attachments and other unnecessary instances. Are some required to prevent the avatar from breaking? changing its size and position breaks sometimes with them.
Can you show some pictures of it?
accessories are spewed everywhere after rejoining this afternoon
this is what all avatars look like when inserted regardless of plugin used
have you tried using this plugin?
yes. The pro version is just as broken.
The avatar briefly spawns correctly but then disassembles itself. I have no other plugins that could be affecting this, has to be a studio / Roblox issue.
The lite version works fine for me, I don’t know why it breaks for you, can you show some pictures of the explorer of the broken avatars?
from what i see from this picture, you moved the body parts?, from what I heard, you shouldn’t move the body parts. If you want to make the avatar do certain pose, you could make them play an animation on player joins.
heres an tutorial:
I have not moved the body parts. This is immediately after being inserted.
I just want to be able to insert avatars without them being screwed up by Studio / Roblox.
I saw on the first picture you sent that the legs and arms was moved?
Can you please read my messages if you wish to help, you’re kinda just frustrating me by ignoring what I’m saying.
I’ve already told you THAT is the issue, the avatar does not insert correctly. Why do you keep pointing it out? What has animation got to do with my issue at all?
Did you try changing the player’s avatar to r6 on the website?
…why would I want an r6 avatar?
The avatar you insert was it suppose to be r6 or r15
Have you tried copying/pasting your character model from playtesting? If you haven’t, just playtest your game, copy your character model from Workspace and then quit playtest mode and paste your model.
The problem with that is that the avatar would not be static and therefore positions of the limbs would be wrong from the idle animation
For R15, change the scale values in the Humanoid
. For R6, please use:
resizeR6.lua (5.6 KB)
To use the file, copy the contents into a ModuleScript in studio and use the command bar to fill in the required parameters.
…the avatars are still broken from insert so this doesnt help
game.Players:CreateHumanoidModelFromUserId(userId).Parent = workspace
This is the correct way to insert characters. If you need a specific rig, I don’t think I can help much.
I have tried this command before, but the results are the same as shown above