have you tried using this plugin?
yes. The pro version is just as broken.
The avatar briefly spawns correctly but then disassembles itself. I have no other plugins that could be affecting this, has to be a studio / Roblox issue.
The lite version works fine for me, I don’t know why it breaks for you, can you show some pictures of the explorer of the broken avatars?
from what i see from this picture, you moved the body parts?, from what I heard, you shouldn’t move the body parts. If you want to make the avatar do certain pose, you could make them play an animation on player joins.
heres an tutorial:
I have not moved the body parts. This is immediately after being inserted.
I just want to be able to insert avatars without them being screwed up by Studio / Roblox.
I saw on the first picture you sent that the legs and arms was moved?
Can you please read my messages if you wish to help, you’re kinda just frustrating me by ignoring what I’m saying.
I’ve already told you THAT is the issue, the avatar does not insert correctly. Why do you keep pointing it out? What has animation got to do with my issue at all?
Did you try changing the player’s avatar to r6 on the website?
…why would I want an r6 avatar?
The avatar you insert was it suppose to be r6 or r15
Have you tried copying/pasting your character model from playtesting? If you haven’t, just playtest your game, copy your character model from Workspace and then quit playtest mode and paste your model.
The problem with that is that the avatar would not be static and therefore positions of the limbs would be wrong from the idle animation
For R15, change the scale values in the Humanoid
. For R6, please use:
resizeR6.lua (5.6 KB)
To use the file, copy the contents into a ModuleScript in studio and use the command bar to fill in the required parameters.
…the avatars are still broken from insert so this doesnt help
game.Players:CreateHumanoidModelFromUserId(userId).Parent = workspace
This is the correct way to insert characters. If you need a specific rig, I don’t think I can help much.
I have tried this command before, but the results are the same as shown above
I have this same issue, and unfortunately, the solution would be to delete the Motor6Ds and rewrite them with the limbs in the correct position. From what i’ve seen, this bug happens only when you insert character rigs while having Team Create Enabled, and trying to copy and paste a working model doesn’t work either. Since you have tried importing it directly with roblox instead of a plugin, this is clearly an issue on roblox’ end.
However, applying an animation on the broken rig seems to fix it (an animation made on a seperate fully functioning rig). The rig’s static state seems broken forever though. Hope this helped.
i had this bug aswell. it seemed to only apply to the head for me. my way of fixing it was to select all the accessories connect to the head and the head itself, select the move tool and click once one of the arrows. I do agree that it does seem to only apply in experiences with team create on.
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