Hi! I have been looking through the forum and have had no luck finding any tutorials for this unique mechanic. How do you invert the player’s jump controls? Like lets say when the player presses SPACE, instead of it making them jump, it keeps the them the ground. And when the player lets go of SPACE, it makes them jump repeatedly until its pressed again.
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Make a while loop which checks every second for space being held, and then connect an InputBegan and InputEnded so that they toggle a “HoldingSpace” bool
So like by default HoldingSpace would be false, but once InputBegan detects it then it’ll turn true
Every time the loop runs, if HoldingSpace == false then humanoid.Jump = true
sorry for the lack of a script format idk how to do it