hey people, i had a random idea about a game and it involves grappling guns. i have managed to make a grapple gun but i have a slight issue; i would really like it if after using the grapple gun, if you touch the ground you keep your momentum instead of it instantly going away, this would make people use the grappling gun for momentum and would make it more useful. does anyone know if there is a setting or script i can use for this?
also i think it might keep some momentum but is there a way to adjust this?
dthecoolest
(dthecoolest)
February 18, 2023, 12:34pm
#3
Definitely the answer will be to not use Humanoids as there is no property for floor friction and air friction which causes the loss in momentum.
So the answer will be to use another controller or make your own:
Past Updates...
v0.1
Our first step in Humanoid Componentization (more info coming soon) begins with a new physics controller. We’ve rebuilt it from the ground up using the same internal objects and constraints that make up the rest of our physics engine. This should provide a more robust and physically accurate controller, open up more customization options, and simplify optimizations down the road.
Additionally, our goal is to fix outstanding bugs, eliminate mysterious extreme forces, and m…
Just a small project that I initially made in 2-4 + hours purely for learning purposes that I wanted to share since I see not a lot of example projects for character controllers here on the dev forum the only one other being @EgoMoose platformer controller.
However soon later found out it was a lot of fun to play with and thought to modularize it further into a full blown project.
Objectives:
Similar to default humanoid controller movement running
Humanoid autorotate
Controllable fric…
probably too stupid to understand/or make this but i’ll look into it lol
the first one looks interesting
system
(system)
Closed
March 4, 2023, 12:38pm
#6
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