How to keep my camera to rotate with my plane as I rotate in free look

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? I want the camera to also rotate as seen in the beginning with free look, but I am unsure on how to do this.

  2. What is the issue? Here is a video showing the issue, the camera doesn’t rotate when I rotate the plane in free look.

  3. What solutions have you tried so far? What I currently have is disabling the CFrame Lerp script and replacing it with a script that changes the camera subject to the same camera part and changing the camera type/

function update()
	if on == true then
		local goal = carPartToFollow.CFrame*partTargetOffset
		cam.CFrame = cam.CFrame:Lerp(goal, rigidness)



That is how I am keeping the camera rotating while not in free view. Here is a video displaying that may make it more clear