You can write your topic however you want, but you need to answer these questions:
-
What do you want to achieve? I want the camera to also rotate as seen in the beginning with free look, but I am unsure on how to do this.
-
What is the issue? Here is a video showing the issue, the camera doesn’t rotate when I rotate the plane in free look.
-
What solutions have you tried so far? What I currently have is disabling the CFrame Lerp script and replacing it with a script that changes the camera subject to the same camera part and changing the camera type/
function update()
if on == true then
local goal = carPartToFollow.CFrame*partTargetOffset
cam.CFrame = cam.CFrame:Lerp(goal, rigidness)
end
end
RunService.RenderStepped:Connect(update)
--
That is how I am keeping the camera rotating while not in free view. Here is a video displaying that may make it more clear