So I want to make money “Bigger” depending on how much you pull out, So I have this, which is 10000000 “Cash” but it goes both ways, is there way way to pull some f3x type of work to make it 1 sided size difference? https://doy2mn9upadnk.cloudfront.net/uploads/default/original/4X/b/d/5/bd58cfea627f0ee11d20cc45610692f9ccce1bc0.mp4
Please maintain your threads. You have a duplicate question here:
If not a duplicate, they’re relatively similar. Asking a specific question as opposed to a vague one would help out a lot for keeping the category tidy. Even though it’s not.
-- Money Tool Resize Example by Quoteory local MoneyValue = 50 -- amount of money we set local SizePerMoney = 0.01 -- the size that will be increased per money/dollar local Tool = script.Parent local MoneyPart = Tool.Handle -- handle inside of a tool local OriginalGripPos = Tool.GripPos -- Original GripPos of the tool local OriginalSize = MoneyPart.Size -- OriginalSize function UpdateSize() -- Resizes based on Original Size so we don't end up having parts with inaccurate sizes local SizeIncrease = MoneyValue * SizePerMoney -- math to get the amount of size increase we want --[[Bonus (if you want to limit the size that can be added you can do) local SizeIncrease = math.clamp(SizeIncrease, MINSIZE, MAXSIZE) --]] MoneyPart.Size = OriginalSize + Vector3.new(0, SizeIncrease, 0) -- increases the Y size based on SizeIncrease Variable Tool.GripPos = OriginalGripPos + Vector3.new(0, SizeIncrease/2, 0) -- sets the tool GripPos Y to half of the SizeIncrease Variable --[[ you can change the resize direction by moving it to a different axis Example: Resizes left to right (X axis) MoneyPart.Size = OriginalSize + Vector3.new(SizeIncrease, 0, 0) Tool.GripPos = OriginalGripPos + Vector3.new(SizeIncrease/2, 0, 0) --]] end UpdateSize() wait(5) function AddMoney(Amount) -- adds money and calls UpdateSize() function MoneyValue = MoneyValue + Amount UpdateSize() end while true do -- just a test loop add money AddMoney(10) wait(.3) end
QuoteoryResizeExample.rbxl (16.4 KB)
I made this with your previous thread in mind because resizing a tool handle part and a regular part are different
Alright, I will go and test this right now.
anyway you could make it update on equipped, and make it full as should be instantly.
I provided an example it’s up to you to edit it to your needs