(Video is shown on the very bottom)
I want Player2 to spawn vehicles without deleting Player1’s vehicle, I tried looking for devforum but couldn’t find a solution because of my poor knowledge in scripting, what lines of codes should I add in order to achieve Player2 to spawn vehicles without deleting Player1’s vehicle?
I got the model in Toolbox https://create.roblox.com/marketplace/asset/8214626878/Urbanmove-Spawner
debounce = false
regen = {}
local regenTime = 20
local maxCount = 4
local guiTextLabel = script.Parent.GUI.TextLabel
for i,v in pairs(script.Parent.Parent.Original:GetChildren()) do
if v ~= script.Parent then
table.insert(regen,v:clone())
v:Destroy()
end
end
script.Parent.Touched:connect(function(hit)
if hit.Parent ~= nil then
if game.Players:playerFromCharacter(hit.Parent) ~= nil and (not debounce) then
debounce = true
if (not script.Parent.Parent:FindFirstChild("Copies")) then
local backup = Instance.new("Model", script.Parent.Parent)
backup.Name = "Copies"
end
local copies = script.Parent.Parent.Copies:GetChildren()
local count = #copies
if (count >= maxCount) then
guiTextLabel.Text = "Max # of this object reached!"
script.Parent.BrickColor = BrickColor.Red()
wait(2)
guiTextLabel.Text = "Touch to regen!"
script.Parent.BrickColor = BrickColor.new(104)
debounce = false
return
end
for a,b in pairs(copies) do
if (b:FindFirstChild("Driver")) then
if ((b.Driver.Position - script.Parent.Position).magnitude < 60) then
guiTextLabel.Text = "Spawner blocked! Object too close!"
script.Parent.BrickColor = BrickColor.Red()
wait(2)
guiTextLabel.Text = "Touch to regen!"
script.Parent.BrickColor = BrickColor.new(104)
debounce = false
return
end
else
b:Destroy()
end
end
for a,b in pairs(regen) do
local c = b:clone()
c.Parent = script.Parent.Parent.Copies
pcall(function() c:MakeJoints() end)
end
script.Parent.BrickColor = BrickColor.new(26)
local timer = regenTime
while (timer > 0) do
timer = timer - 1
guiTextLabel.Text = "Regen in "..timer.." seconds."
wait(1)
end
guiTextLabel.Text = "Object Spawner"
script.Parent.BrickColor = BrickColor.new(104)
debounce = false
end
end
end)