local Map = {}
local function SetAnchorPoint(Gui, DesiredAnchor)
print("fired")
local Canvas = Gui.Parent -- Object's Parent GUI (AbsoluteSize needed for Scaling.)
local ParentSize = Canvas.AbsoluteSize
-- tada:
local ParentPosition = Canvas.AbsolutePosition
local ChildSize = Gui.AbsoluteSize
local ChildPosition = Gui.AbsolutePosition
-- tada:
ChildPosition = ChildPosition - ParentPosition
local CorrectionOffsetX = ChildSize.X * DesiredAnchor.X
local CorrectionOffsetY = ChildSize.Y * DesiredAnchor.Y
local CorrectedUDim2 = UDim2.fromScale((ChildPosition.X + CorrectionOffsetX) / ParentSize.X, (ChildPosition.Y + CorrectionOffsetY) / ParentSize.Y)
Gui.AnchorPoint = DesiredAnchor
Gui.Position = CorrectedUDim2
print(CorrectedUDim2)
end
function Map.MoveMouseAnchor(Map, Mouse)
local DesiredAnchr = Vector2.new(Mouse.X / 1000, Mouse.Y / 1000)
SetAnchorPoint(Map, DesiredAnchr)
end
return Map
I’m trying to achomplish a similar thing and move the anchorpoint to the mouse position. the GUI does not remain in its spot.