How to keep the players rotation the same?

Working on a 2D fighting game and having some issues keep the player in a certain position at all times I’m trying to do it based off of street fighter which looks like this street fighter movement and then there’s my lame version my lame version. I seem to have figured out how to keep the player and opponent always facing each other, but I can’t seem to figure out how to prevent rotating. I’m assuming I have to use like bodygyros and bodyposition, but I’m honestly not great with them.

Anyways any help on how I can achieve this would be great

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