I need help changing a part’s size after the player dies and this part changes size every time the player moves.
this is a almost working script that I coded, it would be a big help if anyone could fix it or find out what’s wrong with it:
local character1 = script.Parent
character1.Humanoid.HealthChanged:Connect(function(health)
if health <= 0 then
print("step 1")
local cheese = character1:FindFirstChild("Cheese")
if cheese then
local cheeseSize = cheese:Clone()
print("step 2")
cheeseSize.Name = "CheeseSize_".. character1.Name
cheeseSize.Parent = game.ServerStorage
script.Parent = cheeseSize
print("step 3")
wait(6)
character1.Cheese.Size = cheeseSize.Size
cheeseSize:Destroy()
script:Destroy()
print("step 4")
end
end
end)
I attempted running your script and I don’t see the problem your talking about.
Can you clarify your issue and maybe show maybe your explorer tab (where the part is parented to and properties) plus more code if any?
I see that the script is inside StarterCharacterScripts
you could use the Died signal of the humanoid, so:
The script is being destroyed when the player respawns, i think u placed this wait(6) to wait for the character to respawn, instead of this, u could place the script at ServerScriptService, and do the following code:
game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAppearanceLoaded:Connect(function()
local character1 = plr.Character or plr.CharacterAdded:Wait()
local oldcheese = game.ServerStorage:FindFirstChild("CheeseSize_".. plr.Name)
if oldcheese then
character1:WaitForChild("Cheese").Size = oldcheese.Size
oldcheese:Destroy()
end
character1:WaitForChild("Humanoid").Died:Connect(function()
local cheese = character1:FindFirstChild("Cheese")
if cheese then
local cheeseSize = cheese:Clone()
cheeseSize.Name = "CheeseSize_".. character1.Name
cheeseSize.Parent = game.ServerStorage
end
end)
end)
end)
I use a StarterCharacter to add a extra part to the character so the part is parented to the player’s character, the script in the post is in StarterCharacterScripts
and this is the script that changes the size of the part (also in StarterCharacterScripts)
local Character = script.Parent
Character.Humanoid.Running:Connect(function(speed)
if speed > 10 then -- Walking
Character.Cheese.Size = Vector3.new(Character.Cheese.Size.X - .001, Character.Cheese.Size.Y - .001, Character.Cheese.Size.Z - .001)
Character.Cheese.CheeseParticles.Enabled = true
elseif speed == 5 then -- Walking
Character.Cheese.Size = Vector3.new(Character.Cheese.Size.X - .0001, Character.Cheese.Size.Y - .0001, Character.Cheese.Size.Z - .0001)
Character.Cheese.CheeseParticles.Enabled = true
else -- Idle
Character.Cheese.CheeseParticles.Enabled = false
end
end)