How would i know the sound position from where it comes?, Like in Vector3
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The position of a sound is basically the position of its parent. (If workspace is the parent, then there is no set position)
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I know
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https://developer.roblox.com/en-us/api-reference/property/Sound/TimePosition
Do you mean the sound’s current playback position, i.e; what length of the sound has played? If so, the above property.