How to know exactly where the ray hit the part?

For example, raycast hit the part (Red one)
But when I want to get the position of raycast, I will get the position of origin (green one) , not the one where the raycast has hit.

Do someone know what can help me?

It should always return a RaycastResult containing whatever nessecary data for it. In which it has Position (point to intersection) and Normal (being the intersected face).

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There was a little mistake in my code which returned the position of origin, not position of intersection!!! Thanks a lot!

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