to keep this in perspective,
how do you know when the player is equipping a tool and recognizing its name and properties etc. because there is only a property of the player which is the backpack that contains all the items in the backpack
Now i want to know how can you recognize the tool and its properties while they are equipping it without using an event called Equipped on the tool
You could probably search in the player or character’s descendants and find if an instance is a “tool”, for example like this.
local player = game:GetService('Players').LocalPlayer
for i, v in pairs(player.Backpack:GetDescendants()) do
if v:IsA('Tool') then
--blah blah do anything about the tool
end
end
or this one but in a character model.
local player = game:GetService('Players').LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
for i, v in pairs(char:GetDescendants()) do
if v:IsA('Tool') then
--whatever blah blah anything
end
end
Edit: These examples i gave to you can only work in localscripts but i’m sure you’ll find a way on how to search it in a public script (not a module).