I am using raycasts for shooting projectiles in a weapon, though i have already made the raycast i don’t know how to shoot the projectile in the direction of the ray.
I also want to make it with normal scripting, no using of stuff like FastCast or anything like that.
local ray = workspace:Raycast(top.Position, hit.Position - top.Position, params)
Yes. Both would work actually, i am making a spell wand for a magic game, what i need is to just handle the spell launching and hitting. I was thinking of using raycasts but i do need some kind of projectile or particle to be launched.