(There was many topics about this, but I think the answers weren’t good enough)
Hello!
By math we can achieve a lot of good looking things such as:
Movement
Weapon System
Vehicle System
Camera Manipulation
And more
But! In most cases we are using CFrame and Vector Math, and understanding them is very hard.
So the main question is: How to learn Math?.
What should I learn in first place? Normal Math such as Trigonometry? Vectors? CFrames?
What resources should I use?
How to learn Vectors and CFrames? We are using a lot of math operations to do a single thing (for example: “Over The Shoulder Camera”)
Let’s say you want to make “Over The Shoulder Camera” or “Shotgun”.
You have to calculate CFrame, but how do you know what to calculate?
How do you know that you have to use Delta for “Over The Shoulder Camera”?