So, I thought I solved the problem, but I was wrong. I’m trying to make it so a player will load in with the hair, clothes, etc. that they picked when making their character. The hair loads when they first spawn but if they die and respawn it doesn’t load. How would I fix this?
Code is listed below, the part where I load their character is at the bottom
local DSS = game:GetService("DataStoreService"):GetDataStore("DemonSlayer")
local ServerScriptService = game:GetService("ServerScriptService")
local hNext = game.ReplicatedStorage:WaitForChild("hNext")
local hBack = game.ReplicatedStorage:WaitForChild("hBack")
------------------------------------------------------------------------Hair change forward
hNext.OnServerEvent:Connect(function(player)
print("test")
if player:WaitForChild("Data"):WaitForChild("Hair").Value <= 20 then
player:WaitForChild("Data"):WaitForChild("Hair").Value = player:WaitForChild("Data"):WaitForChild("Hair").Value + 1
local HairValue = player.Data.Hair.Value
local HairObject = game.ServerScriptService.Hair:FindFirstChild("Hair"..tostring(HairValue))
print(HairObject)
local HairValue = player.Data.Hair.Value
local PlayersHair = player.Character:FindFirstChild("Hair"..tostring(HairValue) - 1)
PlayersHair:Destroy()
HairObject:Clone().Parent = player.Character
end
end)
----------------------------------- hair change back
hBack.OnServerEvent:Connect(function(player)
print("test")
if player:WaitForChild("Data"):WaitForChild("Hair").Value >= 1 then
player:WaitForChild("Data"):WaitForChild("Hair").Value = player:WaitForChild("Data"):WaitForChild("Hair").Value - 1
local HairValue = player.Data.Hair.Value
local HairObject = game.ServerScriptService.Hair:FindFirstChild("Hair"..tostring(HairValue))
print(HairObject)
local HairValue = player.Data.Hair.Value
local PlayersHair = player.Character:FindFirstChild("Hair"..tostring(HairValue) + 1)
PlayersHair:Destroy()
HairObject:Clone().Parent = player.Character
end
end)
-----------------------------------------------------------------
--------------change hair color test
game.ReplicatedStorage.HairColorChange.OnServerEvent:Connect(function(Player)
local Character = Player.Character
local HairColor = Player.Data.HairColor.Value
for _, Accessory in pairs(Character:GetChildren()) do
if Accessory:IsA("Accessory") then
local Handle = Accessory:FindFirstChild("Handle")
-- if Handle and Handle:FindFirstChild("HairAttachment") then
if Handle then
Handle.Color = HairColor
end
end
end
end)
---------------------------------------------------------------------------
--------------------------------------load char
game.Players.PlayerAdded:Connect(function(player)
wait(5)
local HairValue = player:WaitForChild("Data").Hair.Value
local HairObject = game.ServerScriptService.Hair:FindFirstChild("Hair"..tostring(HairValue))
print(HairObject)
HairObject:Clone().Parent = player.Character
end)