I’m trying to make a steam filled room for the player to walk through as a maze, but (not surprisingly), having a lot of particle emitters shooting hundreds if not thousands of particles is pretty costly on the player, leading to lag spikes and absurd GPU usage (Increases sixfold when compared to anywhere else in the game)
Another side note is that when a player manually drops their graphics, a lot of the illusion built by the particle emitters is somewhat gone.
Does anybody have any solutions for making a room seem steam filled without exploding the players’ computer?