How to load a lot of particles without causing lag or overloading the GPU

I’m trying to make a steam filled room for the player to walk through as a maze, but (not surprisingly), having a lot of particle emitters shooting hundreds if not thousands of particles is pretty costly on the player, leading to lag spikes and absurd GPU usage (Increases sixfold when compared to anywhere else in the game)

Another side note is that when a player manually drops their graphics, a lot of the illusion built by the particle emitters is somewhat gone.

Does anybody have any solutions for making a room seem steam filled without exploding the players’ computer?

you can use billboard guis since it renders at graphics level 1. Also you can adjust the position of the particles to only be arougd the character and farther away, just add some volumetric fog or some sort of environmental fog.

Sounds good, I’ll try the billboard strategy since I need the fog to be in a specific location rather than all around. I went to play through it again and it seems that the GPU can handle the graphics fine its just higher than what I’m used to

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