How to locally teleport a Character

The game has a lobby. When players are added I want to put them in the lobby display without colliding with other players and also not making them see each other. That’s why I need help with my filtering enabled.

The problem is, I spawn them in a spawn cage first. Then try to Teleport them using HumanoidRootPart.CFrame with the specific CFrame that puts the character on top of the baseplate. But I think this is totally bypassing the Local Script and showing it into the server. Is there anyway to make it local so only people with there characters see the lobby all by themselves?

No, teleportation has to replicate. You can instead clone the character and teleport the clone.

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