How to lock NPC during Animation without Anchoring?

I’m currently creating a Skill for my Fighting game. I was wondering how I can lock a NPC so it does not move when a move is playing without Anchoring the HumanoidRootPart?

Without Anchoring HumanoidRootPart:
Anchoring HumanoidRootPart:

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Might not be what you are looking for but you could possibly rename the body parts that are keyed in the animation. Won’t move it they don’t have the correct names. Then you’d set them back when you wish for them to move again.

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I found my own solution for this, I just added an invisible part and welded the HumanoidRootPart to it.