How to lock object rotation?

Could someone tell me how to lock an objects rotation? I’m not using cframes or anything, just AssemblyLinearVelocity and I want it to stay oriented the same direction instead of rotating midair. Thanks, and sorry for the basic question I am very new to this.

Try using a body gyro or just anchor it

Edit: This post is garbage I didn’t read the op correctly lol

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keep the AssemblyAngularVelocity at 0, 0, 0, or use a body mover.

How do I do that? Sorry I’m new at this.