How can i lock part z position, i need it to be optimized because there will be a lot of parts.
We need more information because “lock part z position” doesn’t describe to us what you need.
- What are you trying to accomplish?
- Are you CFraming these Parts?
- Are they Unanchored?
- Why would locking the Z position make it more optimized?
I want to make game with 2d camera but with 3d models and i need models to be unanchored but them sometimes move from z position where player can move
Try searching “2d game” in the forums, I know I’ve seen a few solutions on here in the past.
I found out how to do it here is the script if someone need it.
local model = workspace.Model local zpos = 0 model:GetPropertyChangedSignal("WorldPivot"):Connect(function() local pos = model.WorldPivot if pos.Z ~= zpos then model:PivotTo(CFrame.new(Vector3.new(pos.X, pos.Y, zpos)) * model.WorldPivot.Rotation) end end)
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