I want my game to work only on Landscape when on mobile.
For that, I put this at the beginning of LocalScript:
game:GetService("StarterGui").ScreenOrientation = Enum.ScreenOrientation.LandscapeLeft
However, when I rotate my mobile, it’s entering in Portrait, ie, Landscape mode is not locked.
What can I do to prevent the game from switching to Portrait?
You’d probably need to keep setting the ScreenOrientation every heartbeat step
game:GetService("RunService").Heartbeat:Connect(function()
game:GetService("StarterGui").ScreenOrientation = Enum.ScreenOrientation.LandscapeLeft
end)
Though I’m not sure if this would cause it to freak out if on portrait mode
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This should not be the case, as the documentation clearly states that the device is locked in the chosen orientation and this is not happening:
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That’s the solution (tks @Abcreator ):
Changing this property will not change the ScreenOrientation for Players already in the game. To change the orientation for an existing player use their PlayerGui.ScreenOrientation property. (StarterGui.ScreenOrientation )
Also sorry, the code is actually:
game.Players.LocalPlayer.PlayerGui.ScreenOrientation = Enum.ScreenOrientation.LandscapeLeft
In my case, I used game.Players.LocalPlayer.PlayerGui.ScreenOrientation = Enum.ScreenOrientation.LandscapeSensor
because LandscapeSensor
allows landscape in the two positions of the mobile.
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I know this is a very late reply but I just wanted to let newcomers know that in StarterGui
there is a property called ScreenOrientation
. ScreenOrientation
allows you to select from multiple types of screen orientations to set in your game.
Here are the current screen orientation types:
LandscapeLeft
LandscapeRight
LandscapeSensor
Portrait
Sensor
For more information, here is the documentation page: Mobile | Roblox Creator Documentation
29 Likes
Oh, indeed it is something much simpler!
I tested it and it actually works perfectly.
I will use this from now on.
Thank you very much!
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system
(system)
Closed
April 12, 2023, 1:12pm
#7
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