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What do you want to achieve?
I want to make that camera is locked to plane and player can’t move it.(see in pictures)
try using a part and make the subject of the camera the part and make the camera type fixed
The camera just stops in place, but i need it to follow the plane’s movement.
are u using a part?
IGNORETHIS99999999999
Yes
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can i see a video or a picture of what its doing?
is it welded to the plane?
Yes!
is it anchored?
back when I used to work on planes and stuff I made a similar system. Heres a simple snippet on what I did to make it lock to the plane. Also wouldn’t recommend you use a part for this as it may hinder the plane.
local function cameraFollow()
local DIST_FROM_PLAYER = 15
local HEIGHT = 2
local camera = workspace.CurrentCamera
camera.CameraType = Enum.CameraType.Scriptable
local char = player.Character
local plane = game.Workspace.Plane -- plane here
camera.CFrame = CFrame.new(char.PrimaryPart.CFrame.Position+(-char.PrimaryPart.CFrame.LookVector*DIST_FROM_PLAYER),plane:GetPivot().Position)*CFrame.new(0,HEIGHT,0)
end
runService.RenderStepped:Connect(cameraFollow)
Thanks very much, it works!
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