I am making a Zone+ Safezone. So currently when you enter the safezone it sets the players health to 1/0 (infinity), so they are godded, and when they leave it sets it to their original health. When it turns their health down to their original health, it shows a health indicator (as seen below)
Couldn’t you just set the CoreGui’s Health to false on a LocalScript? You could potentially implement your own damage indicator system when you do take damage
Is there a coregui for disabling the health indicator only? I could only find a coregui for disabling all health components which is not what I was aiming for.
You can put this inside a LocalScript, and it’ll disable the health system (Keep in mind though that you’ll need to make your own custom GUI & Health Indicator system):