I am making a Zone+ Safezone. So currently when you enter the safezone it sets the players health to 1/0 (infinity), so they are godded, and when they leave it sets it to their original health. When it turns their health down to their original health, it shows a health indicator (as seen below)
How would I stop this from showing ONLY for the part where you exit the region?
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Couldn’t you just set the CoreGui’s Health to false on a LocalScript? You could potentially implement your own damage indicator system when you do take damage
Hello, thanks for your reply.
Is there a coregui for disabling the health indicator only? I could only find a coregui for disabling all health components which is not what I was aiming for.
Oh wait I meant SetCoreGuiEnabled
my bad
You can put this inside a LocalScript
, and it’ll disable the health system (Keep in mind though that you’ll need to make your own custom GUI & Health Indicator system):
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Health, false)
Would there be a way to quickly disable health for a small second on exit and then restore it?
I was thinking of cloning a localscript in to the player that reads
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Health, false)
wait(1)
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Health, true)
and then destroy the script.
I believe you could, but I’m not entirely sure if the Health
will change back 
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