Hi,
I am making a low gravity gamepass and am wondering how to change the gravity for that player. I know for walk speed you can do: player.Character.Humanoid.WalkSpeed = 50 but am wondering if there is something similar like player.Character.Humanoid.gravity = 300
To change the gravity for one person, you’ll just change it locally through a local script.
For Example,
local tool = script.Parent
tool.Activated:Connect(function()
game.Workspace.Gravity = 50
end)
what if you want other people to see the difference in gravity
The gravity difference for that player is shown to other players, it’s like animations, it gets replicated.
The client has network ownership over their characters which means their physics are replicated to the server.
does this replicate to other clients?
Yes, that’s literally what he said…
“To change the gravity for one person, you’ll just change it locally through a local script.
For Example,”
Where’s “replicate to other clients”?
Maybe read what he said next .
Maybe YOU read what he said next.
He said “it gets replicated”, maybe read it. Physics of the player will get replicated to others.
brain dead
