Hi,
I am making a low gravity gamepass and am wondering how to change the gravity for that player. I know for walk speed you can do: player.Character.Humanoid.WalkSpeed = 50 but am wondering if there is something similar like player.Character.Humanoid.gravity = 300
To change the gravity for one person, you’ll just change it locally through a local script.
For Example,
local tool = script.Parent
tool.Activated:Connect(function()
game.Workspace.Gravity = 50
end)
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what if you want other people to see the difference in gravity
The gravity difference for that player is shown to other players, it’s like animations, it gets replicated.
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The client has network ownership over their characters which means their physics are replicated to the server.
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