How to lower gravity for one player

Hi,
I am making a low gravity gamepass and am wondering how to change the gravity for that player. I know for walk speed you can do: player.Character.Humanoid.WalkSpeed = 50 but am wondering if there is something similar like player.Character.Humanoid.gravity = 300

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To change the gravity for one person, you’ll just change it locally through a local script.
For Example,

local tool = script.Parent

tool.Activated:Connect(function()
	game.Workspace.Gravity = 50
end)
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what if you want other people to see the difference in gravity

The gravity difference for that player is shown to other players, it’s like animations, it gets replicated.

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The client has network ownership over their characters which means their physics are replicated to the server.

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does this replicate to other clients?

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Yes, that’s literally what he said…

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“To change the gravity for one person, you’ll just change it locally through a local script.
For Example,”
Where’s “replicate to other clients”?

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Maybe read what he said next .

Maybe YOU read what he said next.

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He said “it gets replicated”, maybe read it. Physics of the player will get replicated to others.

brain dead