Hello everyone,
I’m currently facing an issue with my Roblox game where I need to move a large number of parts (over 100) on the server at once. This causes a significant spike in network receive, leading to lag and performance issues for the players.
What parts are you trying to move? Have you tried using workspace:BulkMoveTo() for moving parts? It can make moving many parts more performant.
Wow, when did they add this? Never heard of it before. Seems pretty useful imo.
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.