How to Lower Network Receive When Moving Many Parts on the Server at Once (100+)

Hello everyone,

I’m currently facing an issue with my Roblox game where I need to move a large number of parts (over 100) on the server at once. This causes a significant spike in network receive, leading to lag and performance issues for the players.

What parts are you trying to move? Have you tried using workspace:BulkMoveTo() for moving parts? It can make moving many parts more performant.

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Wow, when did they add this? Never heard of it before. Seems pretty useful imo.

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