Hey, I was just thinking about how you could make a 3d grid in games like Minecraft or lets say a mining game on roblox. Must be pretty hard, how do you do it?
If you were wondering about the generation of the terrain, then that is achieved by using noise maps. Those noise maps mostly use Perlin Noise, to generate a “smooth randomness”.
It’s not as difficult as you might think it is. A youtuber called okeanskiy has explained it more in depth here. If you want to see an example of a triangle terrain, I have created a game using it, by following his example.
https://www.roblox.com/games/7258841766/Procedural-Generation
Well yes, but no. You see I was thinking of mining games on roblox, they have more square type terrain.