AdaptabiI
(Adaptabil)
January 9, 2020, 8:59pm
#1
I have a grabbing mechanism in place and so now im faced with the problem of what happens after the item is dropped, when it is dropped. The ball doesn’t bounce or roll, movement is also really choppy:
https://gyazo.com/d99e710590f177b28890ac275b65c02e
https://gyazo.com/56b290cc02c5dd6b8ea181c89d0e706c
What i use is a bodyposition for the movement and body gyro for rotation if that’s any help.
1 Like
DevConX
(DevConX)
January 9, 2020, 9:00pm
#2
I would recommend unanchoring the ball.
1 Like
AdaptabiI
(Adaptabil)
January 9, 2020, 9:01pm
#3
Anchoring the objects means it will render all objects immovable by means of bodypositioning.
I’ve tried already to make a script that deals with moving the objects via physics and calculations and it’s just much easier to do so without that.
DevConX
(DevConX)
January 9, 2020, 9:02pm
#4
I edited it forgot the un part of the word.
AdaptabiI
(Adaptabil)
January 9, 2020, 9:02pm
#5
Oh… gotchu, well they are unanchored and the script dealing with them doesn’t anchor them at any point either.
DevConX
(DevConX)
January 9, 2020, 9:03pm
#6
Do you have a function that slows down the rolling of the ball after a set amount of time?
AdaptabiI
(Adaptabil)
January 9, 2020, 9:05pm
#7
No i do not. I only have it so that the bodyposition, bodygyro and bodyforce is deleted when the mouse button is released
DevConX
(DevConX)
January 9, 2020, 9:05pm
#8
Mind if I see the script? -30 chars
Vezonix
(Vezonix)
January 9, 2020, 9:06pm
#10
Did you try to test drop it without the scripts?
AdaptabiI
(Adaptabil)
January 9, 2020, 9:07pm
#11
Here is a little article in dev forum to tell you a simple easy way to do this:
When you refer to “phyiscal properties” are you referring to CustomPhysicalProperties, seen here:
[image]
I believe you’d need to do some scripting w/ the spawning of bomb part and its custom physical properties.
I’m not experienced with programming at all, but this could be helpful with the code sample listed here:
https://developer.roblox.com/api-reference/property/BasePart/CustomPhysicalProperties
I’d probably remove this topic if that is the case and simply repost the question in #devel…
you can also change it’s physical properties, here is an article:
1 Like
AdaptabiI
(Adaptabil)
January 9, 2020, 9:09pm
#13
Wait… Now it works, i basically had a seperate invisible block welded to the sphere making it unable to move it works now however as i’ve uncancollided it.
2 Likes