How to make a ball roll after it's been dropped // Choppy movement

I have a grabbing mechanism in place and so now im faced with the problem of what happens after the item is dropped, when it is dropped. The ball doesn’t bounce or roll, movement is also really choppy:

https://gyazo.com/d99e710590f177b28890ac275b65c02e

https://gyazo.com/56b290cc02c5dd6b8ea181c89d0e706c

What i use is a bodyposition for the movement and body gyro for rotation if that’s any help.

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I would recommend unanchoring the ball.

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Anchoring the objects means it will render all objects immovable by means of bodypositioning.
I’ve tried already to make a script that deals with moving the objects via physics and calculations and it’s just much easier to do so without that.

I edited it forgot the un part of the word.

Oh… gotchu, well they are unanchored and the script dealing with them doesn’t anchor them at any point either.

Do you have a function that slows down the rolling of the ball after a set amount of time?

No i do not. I only have it so that the bodyposition, bodygyro and bodyforce is deleted when the mouse button is released

Mind if I see the script? -30 chars

Did you try to test drop it without the scripts?

https://gyazo.com/98ad8540881da4d4e51c5a2e90f252f2

Just did

Here is a little article in dev forum to tell you a simple easy way to do this:

you can also change it’s physical properties, here is an article:

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Wait… Now it works, i basically had a seperate invisible block welded to the sphere making it unable to move it works now however as i’ve uncancollided it.

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