So, I used this tutorial on a simple building system. I have been playing around with it, trying to learn about it. But i have a question, how would you make an object go underground? Obviously, the “preview part” (the part you see before you actually place the object) has to stop when it sees a part or something so it can place on top of things, so couldn’t you just lower that for certain objects?
I have tried to use Mouse.TargetFilter = workspace.Baseplate, and put another part under, but that makes the preview part go toward the camera.
i also noticed that cancollide set to false allows for the part to go through, but I dont want players falling through the ground tho
this also makes another problem that i forgot would happen.
is there any way to cut pieces of a large part out when a model is there?
for example, i have this trench i built quickly to test with, but when i put it in the ground, the baseplate obviously will just fill it in.
Only way I think this is possible would be by dividing the floor into chunks that are singular parts, and when you add the trench destroy the part (very hard, I know)
Or if it’s even possible use Unions