Hello, someone can help me how to make a camera type change transition? Like in the video below:
You need TweenService
local Camera = workspace.CurrentCamera
local Info = TweenInfo.new(2, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut)
local Goal:CFrame =
Camera.CameraType = Enum.CameraType.Scriptable
local Tween = game:GetService("TweenService"):Create(Camera, Info, {["CFrame"] = Goal})
Tween:Play()
Goal
would be the CFrame
of the part that indicates where and where it looks, you can also create it, also, changing the camera’s CameraType
to Scriptable
makes the player no longer able to move it.
Sources: Camera, CFrame, CameraType
didn’t work, the camera dont make transition
His script is perfectly fine, maybe you using it not right?
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Give more details please, is it a LocalScript?, where is it?, it will only work if it is a LocalScript
and is in one of these positions
A Player’s Backpack, such as a child of a Tool
A Player’s character model
A Player’s PlayerGui
A Player’s PlayerScripts.
The ReplicatedFirst service