I know this sounds like a really dumb question, but how do people make charging animations that stay until you let go? For example, I’m making a soccer game and I want to make it so that when the player is clicking their mouse (to kick), an animation plays where their leg goes up, and then it stays in that position until they let go and then the full kicking animation plays.
I’m just confused on how to make it so the animation keeps playing for the duration that they are charging up, basically.
You could use AnimationTrack:AdjustSpeed(), so when reached the desired chargedTime you could adjust the animation track speed to 0,which will basically pause the animation and adjust the speed back to normal after the player decides to release the charge.( idkIf that makes sense )